{"data":{"id":"30176","slug":"viking-age-longhouse-and-longship-smithy-with-forge-an-0aad829d","title":"Smithy With Forge And Bellows (Viking Age Longhouse and Longship)","summary":"Free 3D model of a Viking Age smithy: an open sided thatched shelter over a stone forge with a rocking hide bellows, an anvil on its block and a quenching trough.","description":"Free 3D model of a Viking Age smithy: an open sided thatched shelter over a stone forge with a rocking hide bellows, an anvil on its block and a quenching trough. Dimensions 4.51 by 3.14 by 3.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: bellows-arm at (-2.22, 1.02, 0.34) m. Open on all four sides so the smith and the fire are visible from any angle. The bellows lever and its top board rock on the frame; the forge fire is geometry and material only, with no particle system, emissive flame or punctual light. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Rigid node-transform clips: pump. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/viking-age-longhouse-and-longship-smithy-with-forge-an-0aad829d","cdnUrl":"https://cdn.3dassets.dev/assets/30176/v1/model.glb","downloadUrl":"https://3dassets.dev/download/viking-age-longhouse-and-longship-smithy-with-forge-an-0aad829d","thumbnailUrl":"https://cdn.3dassets.dev/assets/30176/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30176/v1/poster.webp","blurhash":"UJChsHOV57w|}?X8Egr@57oLtQnj0#jFxYaf","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":166736,"triangles":4016,"vertices":3720,"meshes":8,"materials":7,"textures":3,"animations":["pump"],"boundingBox":{"min":[-2.2699999809265137,-0.00005795208783626604,-1.9001680003766135],"max":[2.240000009536743,3.140784190670777,1.9001680003766135]},"sizeMeters":[4.51,3.141,3.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:48.345Z","updatedAt":"2026-09-08T05:12:48.458Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30176/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SmithyWithForgeAndBellowsVikingAgeLonghouseAndLongship(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/30176/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30176/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30176/v1/model.glb\" alt=\"Smithy With Forge And Bellows (Viking Age Longhouse and Longship)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30176/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30176/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}