{"data":{"id":"30180","slug":"viking-age-longhouse-and-longship-palisade-section-6d8a9d29","title":"Palisade Section (Viking Age Longhouse and Longship)","summary":"Free 3D model of a Viking palisade section: 3 m of pointed split pine stakes on a stone footing with oak rails and raking braces.","description":"Free 3D model of a Viking palisade section: 3 m of pointed split pine stakes on a stone footing with oak rails and raking braces. Dimensions 3.00 by 2.64 by 0.53 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (palisade) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (palisade) at (1.50, 0.00, 0.00) facing (1, 0, 0). Enclosure module, 3 m long with the outside face at +Z. Butt sections end to end on the left and right ports, or turn a corner by meeting a section rotated a quarter turn. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/viking-age-longhouse-and-longship-palisade-section-6d8a9d29","cdnUrl":"https://cdn.3dassets.dev/assets/30180/v1/model.glb","downloadUrl":"https://3dassets.dev/download/viking-age-longhouse-and-longship-palisade-section-6d8a9d29","thumbnailUrl":"https://cdn.3dassets.dev/assets/30180/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30180/v1/poster.webp","blurhash":"U3Altg?a00WUD4,o?v9^2wZ$+GtSXS~o%M4o","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":100052,"triangles":1002,"vertices":1440,"meshes":3,"materials":3,"textures":2,"animations":[],"boundingBox":{"min":[-1.5,-0.00001953363420398313,-0.27493019226233495],"max":[1.5,2.640029146024024,0.249946592608417]},"sizeMeters":[3,2.64,0.525],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:49.287Z","updatedAt":"2026-09-08T05:12:49.399Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30180/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PalisadeSectionVikingAgeLonghouseAndLongship(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30180/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30180/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30180/v1/model.glb\" alt=\"Palisade Section (Viking Age Longhouse and Longship)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30180/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30180/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}