{"data":{"id":"30182","slug":"viking-age-longhouse-and-longship-grain-store-on-stadd-bf3caa01","title":"Grain Store On Staddles (Viking Age Longhouse and Longship)","summary":"Free 3D model of a Viking grain store raised on staddle stones: a planked box with a turf hipped roof, an iron banded hatch and a ladder, proof against rats.","description":"Free 3D model of a Viking grain store raised on staddle stones: a planked box with a turf hipped roof, an iron banded hatch and a ladder, proof against rats. Dimensions 2.88 by 3.43 by 2.89 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The staddle stones and their mushroom caps are what stop vermin climbing in, so the store stands 0.85 m clear of the ground. Exterior model; the hatch and ladder are fixed geometry. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/viking-age-longhouse-and-longship-grain-store-on-stadd-bf3caa01","cdnUrl":"https://cdn.3dassets.dev/assets/30182/v1/model.glb","downloadUrl":"https://3dassets.dev/download/viking-age-longhouse-and-longship-grain-store-on-stadd-bf3caa01","thumbnailUrl":"https://cdn.3dassets.dev/assets/30182/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30182/v1/poster.webp","blurhash":"U4A0jr=v009b*FyDDQQ-0#K3$LnPZVM{u2Ip","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":224248,"triangles":5676,"vertices":5306,"meshes":6,"materials":6,"textures":2,"animations":[],"boundingBox":{"min":[-1.440000057220459,0.00004466246593770595,-1.1599933211046058],"max":[1.440000057220459,3.427084936338774,1.7292461127596896]},"sizeMeters":[2.88,3.427,2.889],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:50.660Z","updatedAt":"2026-09-08T05:12:50.768Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30182/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GrainStoreOnStaddlesVikingAgeLonghouseAndLongship(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30182/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30182/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30182/v1/model.glb\" alt=\"Grain Store On Staddles (Viking Age Longhouse and Longship)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30182/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30182/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}