{"data":{"id":"37981","slug":"velodrome-and-track-cycling-sprinters-and-stayers-line-01afe776","title":"Sprinters and Stayers Line Plate (Velodrome and Track Cycling)","summary":"An 8 m overlay plate carrying the three lines that run the length of the track: the white measurement line 0.2 m up from the inner edge, the red sprinters line at 1.05 m and the blue stayers line at 2.45 m. Cut to the straights 13 degree camber and laid on a straight module.","description":"An 8 m overlay plate carrying the three lines that run the length of the track: the white measurement line 0.2 m up from the inner edge, the red sprinters line at 1.05 m and the blue stayers line at 2.45 m. Cut to the straights 13 degree camber and laid on a straight module. Overall 8.000 x 1.415 x 6.000 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/velodrome-and-track-cycling-sprinters-and-stayers-line-01afe776","cdnUrl":"https://cdn.3dassets.dev/assets/37981/v1/model.glb","downloadUrl":"https://3dassets.dev/download/velodrome-and-track-cycling-sprinters-and-stayers-line-01afe776","thumbnailUrl":"https://cdn.3dassets.dev/assets/37981/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37981/v1/poster.webp","blurhash":"U58pS[M{0#xa-U%0M|R+02%L}sNG585S-oxD","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11672,"triangles":84,"vertices":252,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-4,0.0000634633865755907,-2.99984740745262],"max":[4,1.4151457107696133,2.99984740745262]},"sizeMeters":[8,1.415,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:37:26.920Z","updatedAt":"2026-09-12T06:37:27.135Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37981/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SprintersAndStayersLinePlateVelodromeAndTrackCycling(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37981/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37981/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37981/v1/model.glb\" alt=\"Sprinters and Stayers Line Plate (Velodrome and Track Cycling)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37981/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37981/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}