{"data":{"id":"38031","slug":"velodrome-and-track-cycling-open-velodro-5bcbccca-starter-scene","title":"Open Velodrome and Track Centre (Velodrome and Track Cycling)","summary":"A complete velodrome on an 80 by 56 m floor, open above the track so the whole bowl is in view. The lap is 62 by 38 m: timber straights banked at 13 degrees, bends banked at 42 and a transition segment easing between them at each end, with the blue cote d azur and the...","description":"A complete velodrome on an 80 by 56 m floor, open above the track so the whole bowl is in view. The lap is 62 by 38 m: timber straights banked at 13 degrees, bends banked at 42 and a transition segment easing between them at each end, with the blue cote d azur and the concrete apron ringing the inside. Along the home straight stand the judges tower, the timing hut, the photo finish rig, the start light tree, the lap board and the bell, with a starting gate on the apron. The track centre is a working infield: bicycles in a rack and on a stand, rollers and a turbo trainer, the mechanics bench, wheel rack, spares crate and track pump, the soigneurs table, physio bed and mat stack, all fenced off by the safety rail. Outside the track are two tiers of seating with hospitality boxes at each end, banner rails and a trackside fence, a big screen and a scoreboard at the ends, flood light trusses, and a run of wall panels with three roof portals along the south edge, which is the only part of the building that is modelled. There are no people anywhere: every bicycle is riderless, the physio bed and soigneurs table are empty and every screen, board and banner panel is blank.","status":"published","url":"https://3dassets.dev/assets/velodrome-and-track-cycling-open-velodro-5bcbccca-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38031/v1/model.glb","downloadUrl":"https://3dassets.dev/download/velodrome-and-track-cycling-open-velodro-5bcbccca-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/38031/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38031/v1/poster.webp","blurhash":"U5Bg0mwc00tSIA%MtRM{00Nb~qV??w9ZVYxa","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":615700,"triangles":10872,"vertices":25147,"meshes":212,"materials":8,"textures":2,"animations":[],"boundingBox":{"min":[-40,-0.000060427989866981835,-28.250123612631207],"max":[40,8.239999885559083,28]},"sizeMeters":[80,8.24,56.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":1,"publishedAt":"2026-09-12T06:37:55.907Z","updatedAt":"2026-09-12T10:12:50.165Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38031/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OpenVelodromeAndTrackCentreVelodromeAndTrackCycling(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38031/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38031/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38031/v1/model.glb\" alt=\"Open Velodrome and Track Centre (Velodrome and Track Cycling)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38031/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38031/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}