{"data":{"id":"38020","slug":"velodrome-and-track-cycling-disc-track-wheel-49b6529a","title":"Disc Track Wheel (Velodrome and Track Cycling)","summary":"A single solid disc rear wheel for a track bicycle, 0.64 m across, standing on its tyre: a charcoal disc with a steel hub flange and a yellow valve patch. Leaned against a rack or a wall as a loose spare.","description":"A single solid disc rear wheel for a track bicycle, 0.64 m across, standing on its tyre: a charcoal disc with a steel hub flange and a yellow valve patch. Leaned against a rack or a wall as a loose spare. Overall 0.100 x 0.640 x 0.640 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Velodrome and Track Cycling / velodrome-lp-v1: faceted pale pine track boards, grey concrete, brushed steel, charcoal rubber and three painted accents in blue, red and yellow, with embedded procedural wood and concrete maps and no custom shaders. There are no people in this pack, and every screen, board, banner and panel face is blank: nothing here names or depicts a real venue, team, race or manufacturer. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/velodrome-and-track-cycling-disc-track-wheel-49b6529a","cdnUrl":"https://cdn.3dassets.dev/assets/38020/v1/model.glb","downloadUrl":"https://3dassets.dev/download/velodrome-and-track-cycling-disc-track-wheel-49b6529a","thumbnailUrl":"https://cdn.3dassets.dev/assets/38020/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38020/v1/poster.webp","blurhash":"U26kec?b00E0%gjZMxNG00IA~WtRRjf8oMxu","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6932,"triangles":92,"vertices":276,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.05000000074505806,0,-0.3199999928474426],"max":[0.05000000074505806,0.6399999856948853,0.3199999928474426]},"sizeMeters":[0.1,0.64,0.64],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:37:49.769Z","updatedAt":"2026-09-12T06:37:49.865Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38020/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DiscTrackWheelVelodromeAndTrackCycling(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38020/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38020/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38020/v1/model.glb\" alt=\"Disc Track Wheel (Velodrome and Track Cycling)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38020/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38020/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}