{"data":{"id":"22956","slug":"vampire-crypt-and-gothic-cathedral-portal-door-35e02a92","title":"Portal Door (Vampire Crypt and Gothic Cathedral)","summary":"Double plank portal doors for the 3 m clear pointed west portal: two 1.5 m leaves with iron straps and studs, a carved tympanum with trefoil above the springing and a threshold.","description":"Double plank portal doors for the 3 m clear pointed west portal: two 1.5 m leaves with iron straps and studs, a carved tympanum with trefoil above the springing and a threshold. Dimensions 3.20 x 5.60 x 0.60 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: door-leaf-west/timber pivot at (-1.50, 0.00, 0.00) m; door-leaf-west/iron pivot at (-1.50, 0.00, 0.00) m; door-leaf-east/timber pivot at (1.50, 0.00, 0.00) m; door-leaf-east/iron pivot at (1.50, 0.00, 0.00) m. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-portal-door-35e02a92","cdnUrl":"https://cdn.3dassets.dev/assets/22956/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vampire-crypt-and-gothic-cathedral-portal-door-35e02a92","thumbnailUrl":"https://cdn.3dassets.dev/assets/22956/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22956/v1/poster.webp","blurhash":"U5Ac@|M|00-p?woL8^R*9aof-Vad00%M_N9G","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":60976,"triangles":1116,"vertices":3348,"meshes":6,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.6001708764023175,0,-0.3001068096723774],"max":[1.6001708764023175,5.599999904632568,0.3001068096723774]},"sizeMeters":[3.2,5.6,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:04:19.711Z","updatedAt":"2026-09-07T20:04:19.839Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22956/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PortalDoorVampireCryptAndGothicCathedral(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/22956/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22956/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22956/v1/model.glb\" alt=\"Portal Door (Vampire Crypt and Gothic Cathedral)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22956/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22956/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}