{"data":{"id":"7105","slug":"vampire-crypt-and-gothic-cathedral-choir-screen-710bf0dc","title":"Choir Screen (Vampire Crypt and Gothic Cathedral)","summary":"Choir screen, 4 m wide and 3.3 m tall: stone dado with blind panels, four open traceried lights and a hinged iron gate in the second light.","description":"Choir screen, 4 m wide and 3.3 m tall: stone dado with blind panels, four open traceried lights and a hinged iron gate in the second light. Dimensions 4.00 x 3.30 x 0.43 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with a footprint-centred origin. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: screen-gate pivot at (-0.60, 1.00, 0.00) m. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-choir-screen-710bf0dc","cdnUrl":"https://cdn.3dassets.dev/assets/7105/v2/model.glb","downloadUrl":"https://3dassets.dev/download/vampire-crypt-and-gothic-cathedral-choir-screen-710bf0dc","thumbnailUrl":"https://cdn.3dassets.dev/assets/7105/v2/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/7105/v2/poster.webp","blurhash":"UCFr-N%M00t7~p_3M|9F00xZxuIVM}%MRjD%","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":88492,"triangles":1416,"vertices":4248,"meshes":3,"materials":3,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2,-0.0001358312090260494,-0.2150944547868282],"max":[2,3.3001357835253105,0.2150944547868282]},"sizeMeters":[4,3.3,0.43],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:18:23.890Z","updatedAt":"2026-09-07T12:13:18.771Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/7105/v2/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ChoirScreenVampireCryptAndGothicCathedral(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/7105/v2/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/7105/v2/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/7105/v2/model.glb\" alt=\"Choir Screen (Vampire Crypt and Gothic Cathedral)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/7105/v2/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/7105/v2/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}