{"data":{"id":"22934","slug":"vampire-crypt-and-gothic-cathedral-aisle-bay-door-57be41b4","title":"Aisle Bay Door (Vampire Crypt and Gothic Cathedral)","summary":"Aisle wall bay with a 1.5 m pointed doorway and a hinged plank door leaf.","description":"Aisle wall bay with a 1.5 m pointed doorway and a hinged plank door leaf. Dimensions 4.00 x 5.07 x 1.93 m (X x Y x Z). Metre units, +Y up, +Z front; rests on y=0 with the origin on the 4 m grid centre. Nocturne hand-painted palette: slate, bone, crimson, tarnished gold and black iron. Named pivots: door-leaf/timber pivot at (-0.75, 0.00, 0.00) m; door-leaf/iron pivot at (-0.75, 0.00, 0.00) m. Connectors: west (nave-bay), east (nave-bay). Rigid node-transform clips: open and close. No skinning. No collision or navigation data. Functional variant of aisle-bay.","status":"published","url":"https://3dassets.dev/assets/vampire-crypt-and-gothic-cathedral-aisle-bay-door-57be41b4","cdnUrl":"https://cdn.3dassets.dev/assets/22934/v1/model.glb","downloadUrl":"https://3dassets.dev/download/vampire-crypt-and-gothic-cathedral-aisle-bay-door-57be41b4","thumbnailUrl":"https://cdn.3dassets.dev/assets/22934/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22934/v1/poster.webp","blurhash":"UDD]rI?b00oL~Wx]9GIUD$M_NGRkoLt7WYIU","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":49244,"triangles":736,"vertices":2208,"meshes":4,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2.001199960708618,0,-0.5299794797014448],"max":[2.000106814783166,5.069904555529916,1.3999794844698163]},"sizeMeters":[4.001,5.07,1.93],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:04:15.305Z","updatedAt":"2026-09-07T20:04:15.432Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22934/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function AisleBayDoorVampireCryptAndGothicCathedral(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/22934/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22934/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22934/v1/model.glb\" alt=\"Aisle Bay Door (Vampire Crypt and Gothic Cathedral)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22934/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22934/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}