{"data":{"id":"7070","slug":"underwater-reef-worlds-resting-ray-36c3f695","title":"Resting ray on sand (Underwater Reef Worlds)","summary":"Static ray study with broad pectoral disc and whip tail on an integral sand base.","description":"Static ray study with broad pectoral disc and whip tail on an integral sand base. 1.70 × 0.26 × 1.94 m. Original sculpted CC0 geometry in metres with +Y up. Static, unrigged, unanimated seabed model; no collision.","status":"published","url":"https://3dassets.dev/assets/underwater-reef-worlds-resting-ray-36c3f695","cdnUrl":"https://cdn.3dassets.dev/assets/7070/v1/model.glb","downloadUrl":"https://3dassets.dev/download/underwater-reef-worlds-resting-ray-36c3f695","thumbnailUrl":"https://cdn.3dassets.dev/assets/7070/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/7070/v1/poster.webp","blurhash":"UDAdM_-;00IUIVWBxaof00D*_Nx[?Ht7IoWB","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51088,"triangles":1068,"vertices":3204,"meshes":7,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8500000238418579,-0.00000943273722454202,-0.9710713624954224],"max":[0.8500000238418579,0.2549999952316284,0.9710414751235896]},"sizeMeters":[1.7,0.255,1.942],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:18:13.797Z","updatedAt":"2026-09-06T06:18:14.609Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/7070/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RestingRayOnSandUnderwaterReefWorlds(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/7070/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/7070/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/7070/v1/model.glb\" alt=\"Resting ray on sand (Underwater Reef Worlds)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/7070/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/7070/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}