{"data":{"id":"25048","slug":"undercity-sewers-and-thieves-den-outfall-arch-636cb329","title":"Outfall Arch (Undercity Sewers and Thieves Den)","summary":"Large dressed-stone outfall arch with projecting apron and a water outlet.","description":"Large dressed-stone outfall arch with projecting apron and a water outlet. Dimensions 4.50 × 3.36 × 2.00 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Damp masonry, black iron, weathered timber and aged brass. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/undercity-sewers-and-thieves-den-outfall-arch-636cb329","cdnUrl":"https://cdn.3dassets.dev/assets/25048/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undercity-sewers-and-thieves-den-outfall-arch-636cb329","thumbnailUrl":"https://cdn.3dassets.dev/assets/25048/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25048/v1/poster.webp","blurhash":"U4BWxcIp00xuIAxtD%M{00ob4nozE2?H~WDj","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82860,"triangles":1692,"vertices":5076,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.25,0.00010910054771273714,-1],"max":[2.25,3.357908105644304,1]},"sizeMeters":[4.5,3.358,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:36:33.049Z","updatedAt":"2026-09-07T20:36:33.175Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25048/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OutfallArchUndercitySewersAndThievesDen(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25048/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25048/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25048/v1/model.glb\" alt=\"Outfall Arch (Undercity Sewers and Thieves Den)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25048/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25048/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}