{"data":{"id":"12008","slug":"undead-horde-and-infected-variants-waterlogged-infecte-0245c329","title":"Waterlogged infected (Undead Horde and Infected Variants)","summary":"Swollen sodden form with heavy hanging clothing and trailing weed strands.","description":"A specialised infected 1.71 m tall recovered from water: bloated trunk and swollen face, a heavy sodden coat that hangs and clings, long matted hair, and strands of green weed trailing from the chest and hem. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-waterlogged-infecte-0245c329","cdnUrl":"https://cdn.3dassets.dev/assets/12008/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-waterlogged-infecte-0245c329","thumbnailUrl":"https://cdn.3dassets.dev/assets/12008/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12008/v1/poster.webp","blurhash":"U57_A*_N0000_3x[9FD%00D$?wx]00IT?v-=","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":301156,"triangles":6187,"vertices":18561,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.3495595692549355,0,-0.5273536803808458],"max":[0.3495595692549355,1.7110837697982788,0.5274110366454035]},"sizeMeters":[0.699,1.711,1.055],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:12.385Z","updatedAt":"2026-09-06T15:07:13.268Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12008/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WaterloggedInfectedUndeadHordeAndInfectedVariants(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12008/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12008/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12008/v1/model.glb\" alt=\"Waterlogged infected (Undead Horde and Infected Variants)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12008/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12008/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}