{"data":{"id":"11987","slug":"undead-horde-and-infected-variants-walker-hazmat-crew-69a5fb45","title":"Infected hazard-suit crew (Zombie Horde and Infected Characters)","summary":"Bulky hooded coverall with the hood pushed back and the respirator hanging loose.","description":"An infected adult hazard-suit worker 1.74 m tall: full hooded coverall with taped seams suggested by thickness changes, hood collapsed behind the head, half-mask respirator hanging under the chin, gloved hands and covered boots. Torn shoulder panel. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-walker-hazmat-crew-69a5fb45","cdnUrl":"https://cdn.3dassets.dev/assets/11987/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-walker-hazmat-crew-69a5fb45","thumbnailUrl":"https://cdn.3dassets.dev/assets/11987/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11987/v1/poster.webp","blurhash":"UAA,L0?a024p-nxZE3IW03E2~7%LE4Iq%0-n","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":308436,"triangles":6324,"vertices":18972,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.36163079738616943,0.000010317705304935254,-0.5530887842178345],"max":[0.36163079738616943,1.7406995296478271,0.5530914887712013]},"sizeMeters":[0.723,1.741,1.106],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:04.817Z","updatedAt":"2026-09-07T21:20:41.584Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11987/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function InfectedHazardSuitCrewZombieHordeAndInfectedCharacters(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11987/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11987/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11987/v1/model.glb\" alt=\"Infected hazard-suit crew (Zombie Horde and Infected Characters)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11987/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11987/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}