{"data":{"id":"12002","slug":"undead-horde-and-infected-variants-sprinter-infected-124e044a","title":"Sprinter infected (Zombie Horde and Infected Characters)","summary":"Lean fast form caught mid-stride with the chest almost level and long swinging arms.","description":"A specialised infected runner 1.64 m long and 1.36 m tall in a low sprint frame: wiry build, chest carried almost level, arms swung far forward and back, torn sleeveless top with a ragged hem, cut-off trousers, bare feet and lit eyes. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-sprinter-infected-124e044a","cdnUrl":"https://cdn.3dassets.dev/assets/12002/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-sprinter-infected-124e044a","thumbnailUrl":"https://cdn.3dassets.dev/assets/12002/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12002/v1/poster.webp","blurhash":"U58NkKt700D%%MxabDD*00js_Nxu00NF?b-;","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":242988,"triangles":4976,"vertices":14928,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.30560952584124,-0.0000014671979724489859,-0.8202546834945679],"max":[0.30564111869132016,1.360482594807049,0.8202546834945679]},"sizeMeters":[0.611,1.36,1.641],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:09.902Z","updatedAt":"2026-09-07T21:20:41.300Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12002/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SprinterInfectedZombieHordeAndInfectedCharacters(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12002/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12002/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12002/v1/model.glb\" alt=\"Sprinter infected (Zombie Horde and Infected Characters)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12002/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12002/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}