{"data":{"id":"12015","slug":"undead-horde-and-infected-variants-sheeted-body-dressi-9a89fee6","title":"Body under a sheet (Zombie Horde and Infected Characters)","summary":"A draped cover over a body-shaped mound with folds and a lifted hem.","description":"Ground dressing: a plain sheet drawn over a body-shaped mound, 1.90 m long, 0.46 m wide and 0.39 m tall, with three raised drape folds and two lifted hem corners. No body is exposed. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-sheeted-body-dressi-9a89fee6","cdnUrl":"https://cdn.3dassets.dev/assets/12015/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-sheeted-body-dressi-9a89fee6","thumbnailUrl":"https://cdn.3dassets.dev/assets/12015/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12015/v1/poster.webp","blurhash":"UCCP^k%M00M{oe9GM{xu00M{_3xuM{~q%MIU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":80004,"triangles":1644,"vertices":4932,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.2299304193444374,-0.000007537540039154189,-0.9493611454963684],"max":[0.2299304193444374,0.3873046910129395,0.9493611454963684]},"sizeMeters":[0.46,0.387,1.899],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:15.116Z","updatedAt":"2026-09-07T21:20:41.057Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12015/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BodyUnderASheetZombieHordeAndInfectedCharacters(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12015/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12015/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12015/v1/model.glb\" alt=\"Body under a sheet (Zombie Horde and Infected Characters)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12015/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12015/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}