{"data":{"id":"12001","slug":"undead-horde-and-infected-variants-crawler-infected-6597cf89","title":"Crawler infected (Zombie Horde and Infected Characters)","summary":"Torso dragged forward on both arms with the wasted lower body trailing behind.","description":"A specialised infected 2.01 m long and 0.76 m tall that drags itself along the ground: chest low, both arms reaching forward to pull, wasted legs trailing flat behind, shirt hanging open and trousers shredded at different lengths. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-crawler-infected-6597cf89","cdnUrl":"https://cdn.3dassets.dev/assets/12001/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-crawler-infected-6597cf89","thumbnailUrl":"https://cdn.3dassets.dev/assets/12001/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12001/v1/poster.webp","blurhash":"U68qQn?bRPjExuD%M{og00DitSo#D%~q?HWA","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":273300,"triangles":5624,"vertices":16872,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.27811869635332614,-0.00004345122577542604,-1.0034130811691284],"max":[0.27806358313304547,0.763859007221859,1.0034130811691284]},"sizeMeters":[0.556,0.764,2.007],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:10.128Z","updatedAt":"2026-09-07T21:20:41.281Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12001/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CrawlerInfectedZombieHordeAndInfectedCharacters(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12001/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12001/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12001/v1/model.glb\" alt=\"Crawler infected (Zombie Horde and Infected Characters)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12001/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12001/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}