{"data":{"id":"12007","slug":"undead-horde-and-infected-variants-brute-boss-infected-c135f27a","title":"Brute infected (Zombie Horde and Infected Characters)","summary":"Two-metre boss form with one hugely overgrown arm and ridged plates down the spine.","description":"A boss infected 2.25 m tall and 1.60 m across the shoulders: heavy hunched trunk, one arm grown to roughly twice the mass of the other with hardened growths along it, bony ridge plates down the back, remains of heavy work trousers with a split hem and lit eyes. Growths are smooth swollen forms, not open wounds. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-brute-boss-infected-c135f27a","cdnUrl":"https://cdn.3dassets.dev/assets/12007/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-brute-boss-infected-c135f27a","thumbnailUrl":"https://cdn.3dassets.dev/assets/12007/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12007/v1/poster.webp","blurhash":"U78qKVRj00t7?aoy9GV@00of~WWC9FRj?aoz","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":264120,"triangles":5432,"vertices":16296,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.7982856278584373,0,-1.0257939448467082],"max":[0.7982856278584373,2.2477807998657227,1.0257939448467082]},"sizeMeters":[1.597,2.248,2.052],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:12.365Z","updatedAt":"2026-09-07T21:20:41.200Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12007/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BruteInfectedZombieHordeAndInfectedCharacters(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12007/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12007/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12007/v1/model.glb\" alt=\"Brute infected (Zombie Horde and Infected Characters)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12007/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12007/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}