{"data":{"id":"17376","slug":"ufo-crash-site-and-recovery-facility-containment-labor-407b3ae5","title":"Containment Laboratory (UFO Crash Site and Recovery Facility)","summary":"The containment suite laid out on three open bay floors with the hangar gable wall closing the far end: two sealed cells with viewing windows at the head of the room, an empty specimen tank beside one holding an abstract suspended mass, an examination table under its lamp, a...","description":"The containment suite laid out on three open bay floors with the hangar gable wall closing the far end: two sealed cells with viewing windows at the head of the room, an empty specimen tank beside one holding an abstract suspended mass, an examination table under its lamp, a five-position console bank at the near end, two cryogenic pods and two sample racks down one wall, two analysis benches down the other, a walk-through decontamination arch and an observation gantry overlooking the floor. A cutaway hull section and a torn panel are laid out for study. Layout artifact; static geometry only.","status":"published","url":"https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-containment-labor-407b3ae5","cdnUrl":"https://cdn.3dassets.dev/assets/17376/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ufo-crash-site-and-recovery-facility-containment-labor-407b3ae5","thumbnailUrl":"https://cdn.3dassets.dev/assets/17376/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/17376/v1/poster.webp","blurhash":"U4Ad7f-?00$^00IVxcxu00aI_MIW_N%0xtNf","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1221840,"triangles":35600,"vertices":61894,"meshes":83,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-9.130000114440918,-0.00009063639686501812,-9.459951460703824],"max":[9.130000114440918,8.599959553166654,15.25007001957553]},"sizeMeters":[18.26,8.6,24.71],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:29:57.608Z","updatedAt":"2026-09-07T21:20:53.671Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/17376/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ContainmentLaboratoryUFOCrashSiteAndRecoveryFacility(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/17376/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/17376/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/17376/v1/model.glb\" alt=\"Containment Laboratory (UFO Crash Site and Recovery Facility)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/17376/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/17376/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}