{"data":{"id":"35527","slug":"tv-studio-and-broadcast-gallery-studio-f-0d3b5716-starter-scene","title":"Studio Floor and Production Gallery (TV Studio and Broadcast Gallery)","summary":"A working television studio built from the pack's own modules on its own 2 m floor tiles, 14 by 12 m: a blue cyclorama turning a corner at the far left, a news desk on a two module riser against a set wall at the right with a green screen run down the side, a chat show sofa...","description":"A working television studio built from the pack's own modules on its own 2 m floor tiles, 14 by 12 m: a blue cyclorama turning a corner at the far left, a news desk on a two module riser against a set wall at the right with a green screen run down the side, a chat show sofa and two interview chairs on marked up floor between them, and a weather screen against the cyc. Overhead, eleven bays of lighting grid with walkways carry fresnels, softboxes and a barn door spot. On the floor, two pedestal cameras, one of them with an autocue, a shoulder camera on a tripod, a jib arm, a sound boom, floor monitors, cable ramps, sandbags, braces and mark spikes. Behind a glazed partition with a door in it, the production gallery: three bays of desk with monitor stacks, a vision mixer, a sound desk and a talkback panel, operator chairs, two monitor walls and an equipment rack. Through a run of set flats and a soundlock door under the on air light, the back of house: a lit makeup station, a wardrobe rail, the green room sofa and table, and the prop store shelving.","status":"published","url":"https://3dassets.dev/assets/tv-studio-and-broadcast-gallery-studio-f-0d3b5716-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35527/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tv-studio-and-broadcast-gallery-studio-f-0d3b5716-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/35527/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35527/v1/poster.webp","blurhash":"U4A^j{~W00Hq5S%g#QIA009s?wT1~7D$Y7tl","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2655376,"triangles":63902,"vertices":138784,"meshes":243,"materials":12,"textures":0,"animations":[],"boundingBox":{"min":[-7.341934992957301,-0.000058320792916065,-5],"max":[7,5.320025164657296,7.217444106719304]},"sizeMeters":[14.342,5.32,12.217],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T15:30:37.295Z","updatedAt":"2026-09-11T15:30:37.396Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35527/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StudioFloorAndProductionGalleryTVStudioAndBroadcastGallery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35527/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35527/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35527/v1/model.glb\" alt=\"Studio Floor and Production Gallery (TV Studio and Broadcast Gallery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35527/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35527/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}