{"data":{"id":"2133","slug":"turning-seasons-pumpkin-f49cf0ec","title":"Ribbed harvest pumpkin (Turning Seasons)","summary":"Ribbed harvest pumpkin in a warm, faceted storybook style.","description":"Original Turning Seasons model. Metre scale, +Y up, ground-level origin. Matte vertex geometry with no external textures or custom shaders. Static CC0 asset.","status":"published","url":"https://3dassets.dev/assets/turning-seasons-pumpkin-f49cf0ec","cdnUrl":"https://cdn.3dassets.dev/assets/2133/v1/model.glb","downloadUrl":"https://3dassets.dev/download/turning-seasons-pumpkin-f49cf0ec","thumbnailUrl":"https://cdn.3dassets.dev/assets/2133/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/2133/v1/poster.webp","blurhash":"U8COEuV[0N-U0$R--ToJ0ixZ}qEN}=smI=s.","category":{"slug":"food","title":"Food & Drink"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42104,"triangles":838,"vertices":2514,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.24903292033394892,-0.000004462119908482665,-0.26097404956817627],"max":[0.26501435610970575,0.5469477772712708,0.26097404956817627]},"sizeMeters":[0.514,0.547,0.522],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:59:32.412Z","updatedAt":"2026-09-06T04:59:32.536Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/2133/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RibbedHarvestPumpkinTurningSeasons(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/2133/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/2133/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/2133/v1/model.glb\" alt=\"Ribbed harvest pumpkin (Turning Seasons)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/2133/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/2133/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}