{"data":{"id":"6799","slug":"tropical-island-ecology-storm-broken-palm-39963d3a","title":"Storm-broken coconut palm (Tropical Island and Palm Trees)","summary":"Storm-snapped trunk ends in a jagged exposed wood crown.","description":"Storm-snapped trunk ends in a jagged exposed wood crown. 1.31 × 4.39 × 0.36 m. Original stylized tropical geometry in metres, +Y up. Grounded static meshes with no rig, animation or collision.","status":"published","url":"https://3dassets.dev/assets/tropical-island-ecology-storm-broken-palm-39963d3a","cdnUrl":"https://cdn.3dassets.dev/assets/6799/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tropical-island-ecology-storm-broken-palm-39963d3a","thumbnailUrl":"https://cdn.3dassets.dev/assets/6799/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6799/v1/poster.webp","blurhash":"U37KC%-T000$%gELDk~B0zIp^j?GO9xa$*E2","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":28960,"triangles":488,"vertices":1464,"meshes":8,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.6570206034595334,0,-0.17989553511552017],"max":[0.6569757238892207,4.386048793792725,0.17989553511552017]},"sizeMeters":[1.314,4.386,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:16:19.034Z","updatedAt":"2026-09-07T21:20:39.829Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6799/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StormBrokenCoconutPalmTropicalIslandAndPalmTrees(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6799/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6799/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6799/v1/model.glb\" alt=\"Storm-broken coconut palm (Tropical Island and Palm Trees)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6799/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6799/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}