{"data":{"id":"6835","slug":"tropical-island-ecology-shell-scatter-a55528d8","title":"Beach shell scatter (Tropical Island Ecology)","summary":"Small ribbed shells arranged as an irregular ground scatter.","description":"Small ribbed shells arranged as an irregular ground scatter. 1.10 × 0.10 × 0.89 m. Original stylized tropical geometry in metres, +Y up. Grounded static meshes with no rig, animation or collision.","status":"published","url":"https://3dassets.dev/assets/tropical-island-ecology-shell-scatter-a55528d8","cdnUrl":"https://cdn.3dassets.dev/assets/6835/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tropical-island-ecology-shell-scatter-a55528d8","thumbnailUrl":"https://cdn.3dassets.dev/assets/6835/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6835/v1/poster.webp","blurhash":"UABDQVjc00-:xut7WBV[00k8~qIUIAM{kCt7","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":90740,"triangles":1764,"vertices":5292,"meshes":9,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.5503793358802795,-0.0000021813282894342367,-0.4453016322920259],"max":[0.5503793358802795,0.09512069838439696,0.4452964050295849]},"sizeMeters":[1.101,0.095,0.891],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:16:29.407Z","updatedAt":"2026-09-06T06:16:30.296Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6835/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BeachShellScatterTropicalIslandEcology(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6835/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6835/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6835/v1/model.glb\" alt=\"Beach shell scatter (Tropical Island Ecology)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6835/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6835/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}