{"data":{"id":"6814","slug":"tropical-island-ecology-mangrove-islet-77aa931a","title":"Mangrove islet bank (Tropical Island Ecology)","summary":"Low mud-and-sand islet with branching exposed roots; place canonical mangrove trees on top.","description":"Low mud-and-sand islet with branching exposed roots; place canonical mangrove trees on top. 3.97 × 1.02 × 3.03 m. Original stylized tropical geometry in metres, +Y up. Grounded static meshes with no rig, animation or collision.","status":"published","url":"https://3dassets.dev/assets/tropical-island-ecology-mangrove-islet-77aa931a","cdnUrl":"https://cdn.3dassets.dev/assets/6814/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tropical-island-ecology-mangrove-islet-77aa931a","thumbnailUrl":"https://cdn.3dassets.dev/assets/6814/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/6814/v1/poster.webp","blurhash":"UCB3pF%100M{IVofxtRk00M|~VtQ-;RkIoxa","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31220,"triangles":1152,"vertices":3456,"meshes":7,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.9848973751068115,-0.000016491515783367827,-1.5153113754172456],"max":[1.9848973751068115,1.0164221153029314,1.5153113754172456]},"sizeMeters":[3.97,1.016,3.031],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:16:23.071Z","updatedAt":"2026-09-06T06:16:24.015Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/6814/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MangroveIsletBankTropicalIslandEcology(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/6814/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/6814/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/6814/v1/model.glb\" alt=\"Mangrove islet bank (Tropical Island Ecology)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/6814/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/6814/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}