{"data":{"id":"8634","slug":"trench-line-1917-fire-step-912d91ef","title":"Fire Step (Trench Line 1917)","summary":"Cut and boarded fire step for a trench cheek.","description":"Fire step 3.0 m long, 0.55 m tall and 0.56 m deep: a chalk cut faced with boards on four driven stakes. Dimensions 3.00 x 0.55 x 0.56 m (X x Y x Z). Footprint-centred origin resting on the ground; metre units, +Y up, +Z forward. Period palette of wet mud, chalk, duckboard timber, sandbags and khaki, no textures. Original design with generic markings only. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trench-line-1917-fire-step-912d91ef","cdnUrl":"https://cdn.3dassets.dev/assets/8634/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trench-line-1917-fire-step-912d91ef","thumbnailUrl":"https://cdn.3dassets.dev/assets/8634/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/8634/v1/poster.webp","blurhash":"UCECj}%L9Fxbxt~pt7M{00WA^+WBM|00M{xu","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7696,"triangles":120,"vertices":360,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.000043494836467788955,-0.2799768059327982],"max":[1.5,0.5499893185216834,0.2799768059327982]},"sizeMeters":[3,0.55,0.56],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T14:00:55.187Z","updatedAt":"2026-09-06T14:00:56.053Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/8634/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FireStepTrenchLine1917(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/8634/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/8634/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/8634/v1/model.glb\" alt=\"Fire Step (Trench Line 1917)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/8634/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/8634/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}