{"data":{"id":"36226","slug":"travelling-circus-and-big-top-big-top-entrance-bay-525df035","title":"Big Top Entrance Bay (Travelling Circus and Big Top)","summary":"The same sidewall bay with a 2 m doorway cut through it under a rolled canvas head on two timber jambs, for the one bay of the ring the crowd walks in through. Ports and height are unchanged, so it drops into any position in the ring.","description":"The same sidewall bay with a 2 m doorway cut through it under a rolled canvas head on two timber jambs, for the one bay of the ring the crowd walks in through. Ports and height are unchanged, so it drops into any position in the ring. Overall 4.110 x 3.400 x 0.140 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Functional variant of big-top-canvas-bay. Connectors: left (canvas), right (canvas). Travelling Circus and Big Top / circus-lp-v1: flat shaded canvas white, circus red, gold and blue over timber, steel, charcoal and sawdust, with an embedded procedural timber map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/travelling-circus-and-big-top-big-top-entrance-bay-525df035","cdnUrl":"https://cdn.3dassets.dev/assets/36226/v1/model.glb","downloadUrl":"https://3dassets.dev/download/travelling-circus-and-big-top-big-top-entrance-bay-525df035","thumbnailUrl":"https://cdn.3dassets.dev/assets/36226/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36226/v1/poster.webp","blurhash":"UAF5N+-;00%M_N~CIA0e00n+-pD%8_RO-;t8","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17784,"triangles":180,"vertices":540,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-2.055000066757202,-0.00005154213928770801,-0.07007049775688956],"max":[2.055000066757202,3.4023627636033695,0.07007049775688956]},"sizeMeters":[4.11,3.402,0.14],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T20:18:36.905Z","updatedAt":"2026-09-11T20:18:37.018Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36226/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BigTopEntranceBayTravellingCircusAndBigTop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36226/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36226/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36226/v1/model.glb\" alt=\"Big Top Entrance Bay (Travelling Circus and Big Top)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36226/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36226/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}