{"data":{"id":"34607","slug":"trampoline-park-and-soft-play-trampoline-bed-module-59888a9a","title":"Trampoline Bed Module (Trampoline Park and Soft Play)","summary":"A 2 m trampoline bed module, 900 mm to the pad top: four legs on spreader plates under a boxed steel frame, a grey spring band round a black bed and blue bolster pads capping all four rails. Ported on every rail, so a court is tiled from repeats of one model.","description":"A 2 m trampoline bed module, 900 mm to the pad top: four legs on spreader plates under a boxed steel frame, a grey spring band round a black bed and blue bolster pads capping all four rails. Ported on every rail, so a court is tiled from repeats of one model. The bed is modelled flat and at rest and does not flex: this library animates rigid node transforms only, and a sprung fabric bed needs a deforming mesh, so a consumer that wants a bounce drives its own shape key or cloth solver on that part. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-trampoline-bed-module-59888a9a","cdnUrl":"https://cdn.3dassets.dev/assets/34607/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-trampoline-bed-module-59888a9a","thumbnailUrl":"https://cdn.3dassets.dev/assets/34607/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34607/v1/poster.webp","blurhash":"UG9RLhtQH=of*0flVsoe8wV@RiV@DNaen$V@","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":55172,"triangles":1084,"vertices":3252,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0199999809265137,0.00006499012006910831,-1.0199999809265137],"max":[1.0199999809265137,0.8999777034902339,1.0199999809265137]},"sizeMeters":[2.04,0.9,2.04],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:44.743Z","updatedAt":"2026-09-11T09:40:44.872Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34607/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TrampolineBedModuleTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34607/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34607/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34607/v1/model.glb\" alt=\"Trampoline Bed Module (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34607/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34607/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}