{"data":{"id":"34639","slug":"trampoline-park-and-soft-play-marshal-stand-a033d5d9","title":"Marshal Stand (Trampoline Park and Soft Play)","summary":"A 650 mm marshal platform: a grey carpeted deck on a steel frame with an amber kick band on three sides, a waist rail round the back and sides and a blue step up at the front, for the court marshal who watches a bed run.","description":"A 650 mm marshal platform: a grey carpeted deck on a steel frame with an amber kick band on three sides, a waist rail round the back and sides and a blue step up at the front, for the court marshal who watches a bed run. Deliberately static: a marshal stand is a fixed platform with nothing on it that turns, folds or opens, and the rail is welded rather than gated. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-marshal-stand-a033d5d9","cdnUrl":"https://cdn.3dassets.dev/assets/34639/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-marshal-stand-a033d5d9","thumbnailUrl":"https://cdn.3dassets.dev/assets/34639/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34639/v1/poster.webp","blurhash":"U5AT.rF#00U[;cQ+EMu600?G~WIo%~k@oMI8","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":48828,"triangles":952,"vertices":2856,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.5,-0.000015726967112161816,-0.4899798631481639],"max":[0.5,1.3739999532699585,0.8199920630017172]},"sizeMeters":[1,1.374,1.31],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:05.867Z","updatedAt":"2026-09-11T09:41:05.972Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34639/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MarshalStandTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34639/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34639/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34639/v1/model.glb\" alt=\"Marshal Stand (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34639/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34639/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}