{"data":{"id":"34614","slug":"trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8","title":"Foam Pit Frame with Foam Cubes (Trampoline Park and Soft Play)","summary":"A 3 m square foam pit 900 mm deep: a steel box on a grey base with blue padded coping rails all round, heaped with thirty 240 mm foam cubes in magenta, lime and amber, for the landing at the end of a tumble track or under an angled bed.","description":"A 3 m square foam pit 900 mm deep: a steel box on a grey base with blue padded coping rails all round, heaped with thirty 240 mm foam cubes in magenta, lime and amber, for the landing at the end of a tumble track or under an angled bed. The cubes are one static heap at rest. Foam settles around whatever lands in it, which is a soft body simulation rather than a rigid node transform, so a consumer that wants them to shift replaces the heap with its own physics bodies; the cubes are modelled as separate blocks to make that swap easy to aim at. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8","cdnUrl":"https://cdn.3dassets.dev/assets/34614/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8","thumbnailUrl":"https://cdn.3dassets.dev/assets/34614/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34614/v1/poster.webp","blurhash":"UA9R94xu01X9*0ofRPkC00Rj=_nhD4V@rqaK","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":47196,"triangles":884,"vertices":2652,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.5800000429153442,-0.0000012255087506463092,-1.5800000429153442],"max":[1.5800000429153442,0.9000439416752105,1.5800000429153442]},"sizeMeters":[3.16,0.9,3.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:49.427Z","updatedAt":"2026-09-11T09:40:49.530Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34614/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FoamPitFrameWithFoamCubesTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34614/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34614/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34614/v1/model.glb\" alt=\"Foam Pit Frame with Foam Cubes (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34614/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34614/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}