{"data":{"id":"35336","slug":"tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d8006b3f","title":"Tool repair bench with vice (Tool Hire Depot and Plant Yard)","summary":"Fitter's repair bench 2 m wide: a blue steel frame with a timber top, a heavy bench vice at one end, two tool drawers that slide out, a shadow board of spanners and screwdrivers, a stripped down breaker in pieces and a swan neck lamp.","description":"Fitter's repair bench 2 m wide: a blue steel frame with a timber top, a heavy bench vice at one end, two tool drawers that slide out, a shadow board of spanners and screwdrivers, a stripped down breaker in pieces and a swan neck lamp. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.23 by 1.84 by 1.06 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The vice jaws never close, the shadow board tools are modelled hanging on their hooks and the lamp does not bend; the two drawers slide. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d8006b3f","cdnUrl":"https://cdn.3dassets.dev/assets/35336/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d8006b3f","thumbnailUrl":"https://cdn.3dassets.dev/assets/35336/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35336/v1/poster.webp","blurhash":"UBC?Q1Ri00Xn~qR.I9nN0Mt7-5ROMx-:JW9a","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":90484,"triangles":1604,"vertices":3637,"meshes":11,"materials":7,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-1.0099999904632568,-0.00005478808669356905,-0.5599527044623256],"max":[1.2200000286102295,1.839996638195386,0.4999312267540088]},"sizeMeters":[2.23,1.84,1.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T12:47:22.678Z","updatedAt":"2026-09-11T12:47:22.784Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35336/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ToolRepairBenchWithViceToolHireDepotAndPlantYard(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35336/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35336/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35336/v1/model.glb\" alt=\"Tool repair bench with vice (Tool Hire Depot and Plant Yard)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35336/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35336/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}