{"data":{"id":"35287","slug":"tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d299c11e","title":"Depot yard ground tile, 3 m (Tool Hire Depot and Plant Yard)","summary":"Power floated concrete yard module 3 m square and 120 mm thick with saw cut joints running each way, a worn charcoal traffic scuff down the middle and edge ports on all four sides.","description":"Power floated concrete yard module 3 m square and 120 mm thick with saw cut joints running each way, a worn charcoal traffic scuff down the middle and edge ports on all four sides. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.00 by 0.13 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece; the joints and the scuff are modelled as shallow raised films, not decals. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d299c11e","cdnUrl":"https://cdn.3dassets.dev/assets/35287/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d299c11e","thumbnailUrl":"https://cdn.3dassets.dev/assets/35287/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35287/v1/poster.webp","blurhash":"U7Csji-;00Ri-;ayRjof00IU~qa~4nj]ogNG","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":52184,"triangles":60,"vertices":140,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-1.5,-0.000060427989866981835,-1.5],"max":[1.5,0.12596761942476878,1.5]},"sizeMeters":[3,0.126,3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T12:46:53.359Z","updatedAt":"2026-09-11T12:46:53.460Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35287/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DepotYardGroundTile3MToolHireDepotAndPlantYard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35287/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35287/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35287/v1/model.glb\" alt=\"Depot yard ground tile, 3 m (Tool Hire Depot and Plant Yard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35287/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35287/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}