{"data":{"id":"35300","slug":"tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-93141d24","title":"Hire agreement clipboard stand (Tool Hire Depot and Plant Yard)","summary":"Floor standing signing stand 1.1 m tall: a charcoal tripod base, a steel column and a canted writing shelf holding two clipboards of hire agreements, a pen on a chain and a small blue notice plate.","description":"Floor standing signing stand 1.1 m tall: a charcoal tripod base, a steel column and a canted writing shelf holding two clipboards of hire agreements, a pen on a chain and a small blue notice plate. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.54 by 1.21 by 0.47 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static stand; the shelf does not tilt and the pen chain is modelled as a solid link run. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-93141d24","cdnUrl":"https://cdn.3dassets.dev/assets/35300/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-93141d24","thumbnailUrl":"https://cdn.3dassets.dev/assets/35300/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35300/v1/poster.webp","blurhash":"U46khnWB00t7?wofDhRjnfjuo$bGH=ae%hoz","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":18472,"triangles":336,"vertices":773,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.27228796466078586,0,-0.1716239912991983],"max":[0.27228796466078586,1.207748532295227,0.29997337000422303]},"sizeMeters":[0.545,1.208,0.472],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T12:46:59.987Z","updatedAt":"2026-09-11T12:47:00.090Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35300/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HireAgreementClipboardStandToolHireDepotAndPlantYard(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35300/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35300/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35300/v1/model.glb\" alt=\"Hire agreement clipboard stand (Tool Hire Depot and Plant Yard)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35300/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35300/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}