{"data":{"id":"273","slug":"tidal-wave-crest-mesh","title":"Tidal wave crest mesh","summary":"Static stylised wave crest with three curling water ridges and separate foam fragments.","description":"Static stylised wave crest with three curling water ridges and separate foam fragments.\n\nPart of the Tidal Observatory collection. Dimensions: 1.78 m wide, 0.52 m high and 0.61 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Tidal Observatory](/packs/tidal-observatory).","status":"published","url":"https://3dassets.dev/assets/tidal-wave-crest-mesh","cdnUrl":"https://cdn.3dassets.dev/assets/273/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tidal-wave-crest-mesh","thumbnailUrl":"https://cdn.3dassets.dev/assets/273/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/273/v1/poster.webp","blurhash":"U78hUfVE00WVo~%hZ~IA00tm_Nn$VrDNt-.8","category":{"slug":"effects-primitives","title":"Effects & Primitives"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":38744,"triangles":768,"vertices":2304,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.8923803567886353,0.00005033057533537777,-0.306251478363634],"max":[0.8923803567886353,0.5199496503511782,0.30627450198649075]},"sizeMeters":[1.785,0.52,0.613],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:23:22.415Z","updatedAt":"2026-09-06T03:41:44.454Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/273/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TidalWaveCrestMesh(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/273/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/273/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/273/v1/model.glb\" alt=\"Tidal wave crest mesh\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/273/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/273/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}