{"data":{"id":"255","slug":"tidal-harbour-dolphin","title":"Tidal harbour dolphin","summary":"Faceted dolphin with a tapered snout, dorsal fin and broad tail flukes for coastal scenes.","description":"Faceted dolphin with a tapered snout, dorsal fin and broad tail flukes for coastal scenes.\n\nPart of the Tidal Observatory collection. Dimensions: 1 m wide, 0.95 m high and 1.87 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.\n\nPart of [Tidal Observatory](/packs/tidal-observatory).","status":"published","url":"https://3dassets.dev/assets/tidal-harbour-dolphin","cdnUrl":"https://cdn.3dassets.dev/assets/255/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tidal-harbour-dolphin","thumbnailUrl":"https://cdn.3dassets.dev/assets/255/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/255/v1/poster.webp","blurhash":"U76lACQ,8wyEMxR*j?sm00x^*0Vr.8%2afM|","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25608,"triangles":478,"vertices":1434,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.5001557629607648,-0.000047376591005232616,-0.9338264465332031],"max":[0.5001557629607648,0.946253171402254,0.9338264465332031]},"sizeMeters":[1,0.946,1.868],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:22:38.326Z","updatedAt":"2026-09-06T03:41:44.597Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/255/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TidalHarbourDolphin(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/255/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/255/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/255/v1/model.glb\" alt=\"Tidal harbour dolphin\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/255/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/255/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}