{"data":{"id":"28685","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-df93cdea","title":"Shooting Gallery Stall (Theme Park Rides and Coasters)","summary":"Shooting gallery stall: a purple booth with five knock down targets on their own nodes, two mounted cork guns on the counter and a shelf of prizes under a striped valance.","description":"Shooting gallery stall: a purple booth with five knock down targets on their own nodes, two mounted cork guns on the counter and a shelf of prizes under a striped valance. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 4.20 by 3.21 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the footprint; the counter faces +Z. Rigid node-transform clips: tilt. No skinning. The cork guns, prize shelf and booth are static; only the five targets are rigged, and they tip back on their spindles rather than sliding on a track.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-df93cdea","cdnUrl":"https://cdn.3dassets.dev/assets/28685/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-df93cdea","thumbnailUrl":"https://cdn.3dassets.dev/assets/28685/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28685/v1/poster.webp","blurhash":"U7G8ff^{0006?L=}bgEJ00Vx~Axb0EgW%D95","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":144372,"triangles":1888,"vertices":4206,"meshes":25,"materials":10,"textures":3,"animations":["tilt"],"boundingBox":{"min":[-2,-0.00008543857879250716,-1.3250551645900637],"max":[2,4.1999999061226845,1.879993906277094]},"sizeMeters":[4,4.2,3.205],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:51.208Z","updatedAt":"2026-09-08T03:56:51.335Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28685/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShootingGalleryStallThemeParkRidesAndCoasters(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28685/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28685/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28685/v1/model.glb\" alt=\"Shooting Gallery Stall (Theme Park Rides and Coasters)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28685/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28685/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}