{"data":{"id":"28655","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-d18acb96","title":"Ferris Wheel (Theme Park Rides and Coasters)","summary":"Eighteen metre fairground ferris wheel on twin A frame legs: two braced yellow rims with sixteen spoked hubs, sixteen open gondolas in red, yellow, teal and purple under striped canopies, and a boarding step at the bottom.","description":"Eighteen metre fairground ferris wheel on twin A frame legs: two braced yellow rims with sixteen spoked hubs, sixteen open gondolas in red, yellow, teal and purple under striped canopies, and a boarding step at the bottom. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 16.88 by 17.87 by 19.66 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the footprint, the wheel turning about the X axis. Rigid node-transform clips: spin. No skinning. The gondolas do not move: keeping sixteen cars level needs a counter rotating channel on each one, which a rigid node transform cannot give, so they hang on their yokes while the rim turns behind them.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-d18acb96","cdnUrl":"https://cdn.3dassets.dev/assets/28655/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-d18acb96","thumbnailUrl":"https://cdn.3dassets.dev/assets/28655/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28655/v1/poster.webp","blurhash":"U7By,8oy00nPRNWBbws;00Rk~VbYM#ae-okB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":614016,"triangles":13808,"vertices":30678,"meshes":13,"materials":9,"textures":2,"animations":["spin"],"boundingBox":{"min":[-8.4399995803833,0,-10.229999542236328],"max":[8.4399995803833,17.869567626906978,9.42658519744873]},"sizeMeters":[16.88,17.87,19.657],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:43.024Z","updatedAt":"2026-09-08T03:56:43.212Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28655/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FerrisWheelThemeParkRidesAndCoasters(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28655/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28655/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28655/v1/model.glb\" alt=\"Ferris Wheel (Theme Park Rides and Coasters)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28655/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28655/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}