{"data":{"id":"28636","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-bb0735ca","title":"Coaster Station Platform (Theme Park Rides and Coasters)","summary":"Eight metre coaster station: track on a cream plinth between two red edged platform decks, a striped roof on six steel posts with a bulb string under the eaves, four hinged air gates and the operator lectern with its dispatch button.","description":"Eight metre coaster station: track on a cream plinth between two red edged platform decks, a striped roof on six steel posts with a bulb string under the eaves, four hinged air gates and the operator lectern with its dispatch button. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 5.87 by 4.43 by 8.80 m (X by Y by Z). Metre units, +Y up, +Z forward. Pivot on the grid origin, rails 1.0 m above ground so the platform decks sit at car floor height. Ports a and b are on the track centreline at each end. Rigid node-transform clips: open and close. No skinning. The roof, posts, bulb string and lectern are static; only the four air gate leaves are rigged, and they swing together as one system.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-bb0735ca","cdnUrl":"https://cdn.3dassets.dev/assets/28636/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-bb0735ca","thumbnailUrl":"https://cdn.3dassets.dev/assets/28636/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28636/v1/poster.webp","blurhash":"U8Gt.~}[009[^1IAJo%M00Io;Lax0$bb$2t6","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":154416,"triangles":2292,"vertices":5135,"meshes":14,"materials":9,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-2.9352382624462563,-0.00018890242109903532,-4.400000095367432],"max":[2.9352382624462563,4.4298663667521145,4.400000095367432]},"sizeMeters":[5.87,4.43,8.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:37.477Z","updatedAt":"2026-09-08T03:56:37.671Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28636/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CoasterStationPlatformThemeParkRidesAndCoasters(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28636/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28636/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28636/v1/model.glb\" alt=\"Coaster Station Platform (Theme Park Rides and Coasters)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28636/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28636/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}