{"data":{"id":"28663","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-318ce404","title":"Kiddie Train Ride (Theme Park Rides and Coasters)","summary":"Kiddie train on a 14 m circular track: a red tank engine with a teal cab and three open coaches on timber sleepers, with a boarding platform, a picket fence and a signal post inside the circle.","description":"Kiddie train on a 14 m circular track: a red tank engine with a teal cab and three open coaches on timber sleepers, with a boarding platform, a picket fence and a signal post inside the circle. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 18.40 by 3.00 by 18.83 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the circle, radius 7 m. The train node is pivoted on that centre, so its spin carries the whole set round the track the way a real train follows it. Rigid node-transform clips: spin. No skinning. The wheels do not turn separately and the coaches do not articulate: the whole set is one node revolving about the ride centre, which is what keeps every coach on the rails.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-318ce404","cdnUrl":"https://cdn.3dassets.dev/assets/28663/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-318ce404","thumbnailUrl":"https://cdn.3dassets.dev/assets/28663/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28663/v1/poster.webp","blurhash":"UCAKQ-tQ00aJMyWVtQn+00Vt~pbcyWspRQSx","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":326068,"triangles":5836,"vertices":12591,"meshes":12,"materials":9,"textures":2,"animations":["spin"],"boundingBox":{"min":[-9.199999809265137,-0.0005386498994234198,-9.630046109450028],"max":[9.199999809265137,3,9.199999809265137]},"sizeMeters":[18.4,3.001,18.83],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:45.390Z","updatedAt":"2026-09-08T03:56:45.541Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28663/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function KiddieTrainRideThemeParkRidesAndCoasters(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28663/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28663/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28663/v1/model.glb\" alt=\"Kiddie Train Ride (Theme Park Rides and Coasters)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28663/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28663/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}