{"data":{"id":"28633","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-29785388","title":"Coaster Brake Run (Theme Park Rides and Coasters)","summary":"Four metre brake run of steel coaster track: a charcoal brake housing along the spine with yellow guide rails, two red tipped skid paddles that lift out of the bed, and the teal air receiver that feeds them.","description":"Four metre brake run of steel coaster track: a charcoal brake housing along the spine with yellow guide rails, two red tipped skid paddles that lift out of the bed, and the teal air receiver that feeds them. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.33 by 0.61 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z forward. Pivot on the grid origin. Ports a and b match every other 4 m piece in the kit. Rigid node-transform clips: open and close. No skinning. The air receiver, its pipework and the brake housing are modelled solid; only the two skid paddles move, and they lift and drop together.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-29785388","cdnUrl":"https://cdn.3dassets.dev/assets/28633/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-29785388","thumbnailUrl":"https://cdn.3dassets.dev/assets/28633/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28633/v1/poster.webp","blurhash":"U59%;i~D009a.89ZIT%L000K~o^+4m_2?cIa","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26444,"triangles":468,"vertices":1061,"meshes":9,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5299359739698075,0,-2.001199960708618],"max":[0.800013432912541,0.6107333080310622,2.001199960708618]},"sizeMeters":[1.33,0.611,4.002],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:33.918Z","updatedAt":"2026-09-08T03:56:34.137Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28633/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CoasterBrakeRunThemeParkRidesAndCoasters(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28633/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28633/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28633/v1/model.glb\" alt=\"Coaster Brake Run (Theme Park Rides and Coasters)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28633/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28633/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}