{"data":{"id":"28674","slug":"theme-park-rides-and-coasters-theme-park-rides-and-coa-20fe20c0","title":"Park Entrance Gate (Theme Park Rides and Coasters)","summary":"Twelve metre park entrance gate: two rendered pavilions with ticket windows either side of a red arch, a bulb edged marquee panel ready for a park name and pennants along the parapet.","description":"Twelve metre park entrance gate: two rendered pavilions with ticket windows either side of a red arch, a bulb edged marquee panel ready for a park name and pennants along the parapet. Free 3D model for theme park, roller coaster and tycoon game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 12.40 by 9.52 by 3.52 m (X by Y by Z). Metre units, +Y up, +Z forward. Origin on the ground at the centre of the 5.2 m opening, which faces along Z. The marquee panel is left blank so a developer can letter it with their own park name. Static geometry; no rig, collision or navigation data. Static model: no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/theme-park-rides-and-coasters-theme-park-rides-and-coa-20fe20c0","cdnUrl":"https://cdn.3dassets.dev/assets/28674/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theme-park-rides-and-coasters-theme-park-rides-and-coa-20fe20c0","thumbnailUrl":"https://cdn.3dassets.dev/assets/28674/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28674/v1/poster.webp","blurhash":"U7Fhkk^P00pv00_2#X010000}S=}=%Dp.Q%w","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":166780,"triangles":2312,"vertices":5211,"meshes":7,"materials":7,"textures":2,"animations":[],"boundingBox":{"min":[-6.199999809265137,-0.000027514342244572276,-1.8200024647148367],"max":[6.199999809265137,9.519875113221255,1.700094555078196]},"sizeMeters":[12.4,9.52,3.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:56:48.163Z","updatedAt":"2026-09-08T03:56:48.337Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28674/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParkEntranceGateThemeParkRidesAndCoasters(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28674/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28674/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28674/v1/model.glb\" alt=\"Park Entrance Gate (Theme Park Rides and Coasters)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28674/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28674/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}