{"data":{"id":"35901","slug":"theatre-stage-and-backstage-exit-sign-and-door-module-f64fc225","title":"Exit Sign and Door Module (Theatre Stage and Backstage)","summary":"The 2 m wall module with a 1.5 m pair of exit doors in it: crimson leaves on a boarded frame with push bars and kick plates, under a lit exit box carrying an abstract bar and arrow rather than any wording.","description":"The 2 m wall module with a 1.5 m pair of exit doors in it: crimson leaves on a boarded frame with push bars and kick plates, under a lit exit box carrying an abstract bar and arrow rather than any wording. Both leaves are named nodes on their outer stiles and swing away from the house, which is the way a real exit door has to open. Metre units, +Y up, the house side toward +Z, resting on y=0. Named pivoted nodes: door-1, door-1/metal, door-2, door-2/metal. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/theatre-stage-and-backstage-exit-sign-and-door-module-f64fc225","cdnUrl":"https://cdn.3dassets.dev/assets/35901/v1/model.glb","downloadUrl":"https://3dassets.dev/download/theatre-stage-and-backstage-exit-sign-and-door-module-f64fc225","thumbnailUrl":"https://cdn.3dassets.dev/assets/35901/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35901/v1/poster.webp","blurhash":"UDDvD:xG00J7?]%MDP8{9Fof-;RjH@aeyDbv","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":49368,"triangles":1224,"vertices":2753,"meshes":11,"materials":8,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1,-0.000004282322780380099,-0.13996719572021996],"max":[1,4.599999904632568,0.17998741795038448]},"sizeMeters":[2,4.6,0.32],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T18:07:42.437Z","updatedAt":"2026-09-11T18:07:42.542Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35901/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ExitSignAndDoorModuleTheatreStageAndBackstage(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35901/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35901/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35901/v1/model.glb\" alt=\"Exit Sign and Door Module (Theatre Stage and Backstage)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35901/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35901/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}