{"data":{"id":"3786","slug":"temperate-forest-ecology-common-ash-mature-0ef032d4","title":"Mature common ash (Temperate Forest Ecology)","summary":"Ash with a light open crown: strongly ascending limbs, wide gaps between foliage masses and an upswept outline. 11.03 x 25.47 x 11.46 m.","description":"Ash with a light open crown: strongly ascending limbs, wide gaps between foliage masses and an upswept outline. 11.03 x 25.47 x 11.46 m.","status":"published","url":"https://3dassets.dev/assets/temperate-forest-ecology-common-ash-mature-0ef032d4","cdnUrl":"https://cdn.3dassets.dev/assets/3786/v1/model.glb","downloadUrl":"https://3dassets.dev/download/temperate-forest-ecology-common-ash-mature-0ef032d4","thumbnailUrl":"https://cdn.3dassets.dev/assets/3786/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/3786/v1/poster.webp","blurhash":"U88;i4x[00Dk_Koy8}RkDkaf%LbbDlWBx@oy","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":99760,"triangles":2040,"vertices":6120,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-5.513425710956749,0,-5.727870975680306],"max":[5.513425710956749,25.46807861328125,5.727870975680306]},"sizeMeters":[11.027,25.468,11.456],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude original recipes; GPT-6 via Codex repairs and verification","downloads":0,"publishedAt":"2026-09-06T06:02:09.382Z","updatedAt":"2026-09-06T06:02:09.492Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/3786/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MatureCommonAshTemperateForestEcology(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/3786/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/3786/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/3786/v1/model.glb\" alt=\"Mature common ash (Temperate Forest Ecology)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/3786/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/3786/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}