{"data":{"id":"3831","slug":"temperate-forest-ecology-branch-scatter-564ee677","title":"Fallen branch scatter (Temperate Forest Ecology)","summary":"Nine loose fallen branches lying on a litter patch, ground clutter for paths, clearings and camp sites. 2.63 x 0.16 x 2.83 m.","description":"Nine loose fallen branches lying on a litter patch, ground clutter for paths, clearings and camp sites. 2.63 x 0.16 x 2.83 m.","status":"published","url":"https://3dassets.dev/assets/temperate-forest-ecology-branch-scatter-564ee677","cdnUrl":"https://cdn.3dassets.dev/assets/3831/v1/model.glb","downloadUrl":"https://3dassets.dev/download/temperate-forest-ecology-branch-scatter-564ee677","thumbnailUrl":"https://cdn.3dassets.dev/assets/3831/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/3831/v1/poster.webp","blurhash":"UAA0m:t701t6WCWBoLt700NG~VWCt6t7WURP","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":18160,"triangles":341,"vertices":1023,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.3148513753104116,0.00006770809463356106,-1.4151569604873657],"max":[1.3148513753104116,0.16215166812032727,1.4151569604873657]},"sizeMeters":[2.63,0.162,2.83],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude original recipes; GPT-6 via Codex repairs and verification","downloads":0,"publishedAt":"2026-09-06T06:02:27.359Z","updatedAt":"2026-09-06T06:02:27.475Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/3831/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FallenBranchScatterTemperateForestEcology(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/3831/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/3831/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/3831/v1/model.glb\" alt=\"Fallen branch scatter (Temperate Forest Ecology)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/3831/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/3831/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}