{"data":{"id":"3841","slug":"temperate-forest-ecology-bilberry-mound-ecaa338c","title":"Bilberry mound (Temperate Forest Ecology)","summary":"Low bilberry cushion of twenty-six green wiry stems, the characteristic acid-woodland field layer. 1.33 x 0.52 x 1.36 m.","description":"Low bilberry cushion of twenty-six green wiry stems, the characteristic acid-woodland field layer. 1.33 x 0.52 x 1.36 m.","status":"published","url":"https://3dassets.dev/assets/temperate-forest-ecology-bilberry-mound-ecaa338c","cdnUrl":"https://cdn.3dassets.dev/assets/3841/v1/model.glb","downloadUrl":"https://3dassets.dev/download/temperate-forest-ecology-bilberry-mound-ecaa338c","thumbnailUrl":"https://cdn.3dassets.dev/assets/3841/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/3841/v1/poster.webp","blurhash":"UC9ac@V[01k9xtofRkWA00oy_LafICRjx@t7","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51904,"triangles":1044,"vertices":3132,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.6656775993576426,0.000007028937354325304,-0.681313693523407],"max":[0.6656775993576426,0.5193853015495349,0.681313693523407]},"sizeMeters":[1.331,0.519,1.363],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude original recipes; GPT-6 via Codex repairs and verification","downloads":0,"publishedAt":"2026-09-06T06:02:32.535Z","updatedAt":"2026-09-06T06:02:32.588Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/3841/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BilberryMoundTemperateForestEcology(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/3841/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/3841/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/3841/v1/model.glb\" alt=\"Bilberry mound (Temperate Forest Ecology)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/3841/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/3841/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}