{"data":{"id":"34515","slug":"tattoo-and-piercing-studio-tattoo-chair-f06b5534","title":"Tattoo Chair (Tattoo and Piercing Studio)","summary":"A tattoo studio chair in the upright position: a weighted base and lift column under a black upholstered seat and leg rest, with a recline back, a sliding headrest and side rails for the artist.","description":"A tattoo studio chair in the upright position: a weighted base and lift column under a black upholstered seat and leg rest, with a recline back, a sliding headrest and side rails for the artist. Overall 0.65 by 1.44 by 1.64 m (X by Y by Z). Metre units, +Y up, the side a client or an artist approaches from toward +Z, resting on y=0. The client sits head toward -Z, so the artist works from -X and the tray table stands at +X. The lift column is static: it is a gas ram, which changes the height of the seat rather than turning about a pivot, and a rigid node transform cannot carry that. Rigid node-transform clips: back-tilt and headrest-tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/tattoo-and-piercing-studio-tattoo-chair-f06b5534","cdnUrl":"https://cdn.3dassets.dev/assets/34515/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tattoo-and-piercing-studio-tattoo-chair-f06b5534","thumbnailUrl":"https://cdn.3dassets.dev/assets/34515/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34515/v1/poster.webp","blurhash":"U48;Mrog00SfWU00-;~X009F^,%M?b~qIo4-","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45764,"triangles":1692,"vertices":1839,"meshes":10,"materials":4,"textures":0,"animations":["back-tilt","headrest-tilt"],"boundingBox":{"min":[-0.3250267138034965,0.000019071879192866792,-0.7664694153590982],"max":[0.3250267138034965,1.442229598340174,0.8700000047683716]},"sizeMeters":[0.65,1.442,1.636],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:06:04.368Z","updatedAt":"2026-09-11T09:06:04.481Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34515/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TattooChairTattooAndPiercingStudio(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34515/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34515/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34515/v1/model.glb\" alt=\"Tattoo Chair (Tattoo and Piercing Studio)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34515/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34515/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}