{"data":{"id":"34527","slug":"tattoo-and-piercing-studio-booth-divider-panel-teal-63a717e1","title":"Booth Divider Panel Teal (Tattoo and Piercing Studio)","summary":"The booth divider with teal bands, for a studio that gives each artists booth its own colour.","description":"The booth divider with teal bands, for a studio that gives each artists booth its own colour. Overall 1.70 by 1.90 by 0.34 m (X by Y by Z). Metre units, +Y up, the side a client or an artist approaches from toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/tattoo-and-piercing-studio-booth-divider-panel-teal-63a717e1","cdnUrl":"https://cdn.3dassets.dev/assets/34527/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tattoo-and-piercing-studio-booth-divider-panel-teal-63a717e1","thumbnailUrl":"https://cdn.3dassets.dev/assets/34527/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34527/v1/poster.webp","blurhash":"UFD,Dwxu00IU-;xuIUD%00ay_NbHj[oMj[WB","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15444,"triangles":564,"vertices":524,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.8500000238418579,-0.00002624670338785204,-0.16996368774107648],"max":[0.8500000238418579,1.899999976158142,0.16996368774107648]},"sizeMeters":[1.7,1.9,0.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:06:10.871Z","updatedAt":"2026-09-11T09:06:10.971Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34527/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BoothDividerPanelTealTattooAndPiercingStudio(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34527/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34527/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34527/v1/model.glb\" alt=\"Booth Divider Panel Teal (Tattoo and Piercing Studio)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34527/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34527/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}