{"data":{"id":"27538","slug":"tactical-shooter-hill-town-timber-double-gate-f95b207a","title":"Timber Double Gate (Tactical Shooter Hill Town)","summary":"Free 3D model of a timber double gate in a stone surround for a tactical FPS map kit with a 3.00 m opening. Measures 4.00 by 3.50 by 0.40 m.","description":"Courtyard gate bay: two braced plank leaves on strap hinges in a dressed stone surround with a moulded head, each leaf swinging outward on its own jamb. Dimensions 4.00 by 3.50 by 0.40 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Lime plaster, terracotta tile, grey limestone, oiled timber, blued iron, bright steel, teal-grey and sand-olive cloth. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. The pivot is the grid origin at ground level.","status":"published","url":"https://3dassets.dev/assets/tactical-shooter-hill-town-timber-double-gate-f95b207a","cdnUrl":"https://cdn.3dassets.dev/assets/27538/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tactical-shooter-hill-town-timber-double-gate-f95b207a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27538/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27538/v1/poster.webp","blurhash":"U8BMunf600of_N-;DiD%I;t7MxM{Ri%MtRDj","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":119976,"triangles":2556,"vertices":2256,"meshes":6,"materials":3,"textures":2,"animations":["open","close"],"boundingBox":{"min":[-2,0.000007629627368999081,-0.1999572740867336],"max":[2,3.499992370372631,0.1999572740867336]},"sizeMeters":[4,3.5,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:59:51.078Z","updatedAt":"2026-09-07T23:59:51.173Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27538/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TimberDoubleGateTacticalShooterHillTown(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27538/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27538/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27538/v1/model.glb\" alt=\"Timber Double Gate (Tactical Shooter Hill Town)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27538/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27538/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}