{"data":{"id":"27548","slug":"tactical-shooter-hill-town-semi-auto-shotgun-eed4a083","title":"Semi Automatic Shotgun (Tactical Shooter Hill Town)","summary":"Free 3D model of a semi automatic shotgun for a tactical FPS game, an invented archetype with working named parts. Measures 0.06 by 0.33 by 0.99 m.","description":"Gas operated semi automatic shotgun with a synthetic stock, a magazine tube under the barrel and a reciprocating charging handle. Dimensions 0.06 by 0.33 by 0.99 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Lime plaster, terracotta tile, grey limestone, oiled timber, blued iron, bright steel, teal-grey and sand-olive cloth. Rigid node-transform clips open, close drive the named parts on their own pivots. There is no skinning and no skeleton; every other surface is static. Original invented archetype: it carries no maker, model or product name, and no markings, logos or lettering. The bore is a modelled recess and fires nothing; there is no muzzle flash, projectile, recoil or damage data.","status":"published","url":"https://3dassets.dev/assets/tactical-shooter-hill-town-semi-auto-shotgun-eed4a083","cdnUrl":"https://cdn.3dassets.dev/assets/27548/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tactical-shooter-hill-town-semi-auto-shotgun-eed4a083","thumbnailUrl":"https://cdn.3dassets.dev/assets/27548/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27548/v1/poster.webp","blurhash":"U02i9Ct700tQ~qM_9Eof00D%-;og00t7~qxu","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82120,"triangles":3540,"vertices":3524,"meshes":4,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.031997904746975996,0.000015460378803455743,-0.49335217475891113],"max":[0.03199855171805563,0.32499644730745914,0.49335217475891113]},"sizeMeters":[0.064,0.325,0.987],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:59:55.622Z","updatedAt":"2026-09-07T23:59:55.729Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27548/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SemiAutomaticShotgunTacticalShooterHillTown(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27548/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27548/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27548/v1/model.glb\" alt=\"Semi Automatic Shotgun (Tactical Shooter Hill Town)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27548/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27548/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}