{"data":{"id":"27532","slug":"tactical-shooter-hill-town-sandbag-wall-d60c87eb","title":"Sandbag Wall (Tactical Shooter Hill Town)","summary":"Free 3D model of a stacked sandbag wall for a tactical FPS hill town map kit. Measures 2.15 by 1.12 by 0.65 m.","description":"Six courses of filled sandbags laid two deep in broken bond, the improvised chest high cover a defending team drops across an entrance. Dimensions 2.15 by 1.12 by 0.65 m (X by Y by Z). Metre units, +Y up, +Z front; the origin sits on the ground at the footprint centre unless stated otherwise. Lime plaster, terracotta tile, grey limestone, oiled timber, blued iron, bright steel, teal-grey and sand-olive cloth. Static geometry; no rig, skeleton, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/tactical-shooter-hill-town-sandbag-wall-d60c87eb","cdnUrl":"https://cdn.3dassets.dev/assets/27532/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tactical-shooter-hill-town-sandbag-wall-d60c87eb","thumbnailUrl":"https://cdn.3dassets.dev/assets/27532/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27532/v1/poster.webp","blurhash":"U7FP4x^+00bb~p~os:9a00xs^*IoIWM}X4R$","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":109216,"triangles":6000,"vertices":4500,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.0740293264389038,0.000045622437787717907,-0.3229594089603113],"max":[1.0740293264389038,1.1185543884340996,0.3229594089603113]},"sizeMeters":[2.148,1.119,0.646],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:59:49.128Z","updatedAt":"2026-09-07T23:59:49.223Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27532/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SandbagWallTacticalShooterHillTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27532/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27532/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27532/v1/model.glb\" alt=\"Sandbag Wall (Tactical Shooter Hill Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27532/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27532/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}