{"data":{"id":"27573","slug":"tactical-shooter-hill-town-recon-operator-running-f971f4ae","title":"Recon Operator Running Pose (Tactical Shooter Hill Town)","summary":"Free 3D model of a tactical FPS operator character in a running pose for a defending team, a static posed figure with no rig or skeleton. Measures 0.64 by 1.61 by 1.59 m.","description":"Recon Operator of the defending side, in teal grey: a rolled beanie, a slim chest rig and a shoulder radio with a whip aerial. The figure is caught mid stride at a run with the rifle carried low. This is a static posed figure, with no rig or skeleton: the pose is baked into the mesh and the four poses of this operator ship as four separate models. A generic carbine is modelled into the hands as part of the same mesh and cannot be swapped or removed. Dimensions 0.64 by 1.61 by 1.59 m (X by Y by Z). Metre units, +Y up, the figure faces +Z, ground contact at y = 0 with the origin on the footprint centre. Invented uniform and equipment: no badges, insignia, flags, unit markings or lettering, and no wound, blood or gore geometry. Static geometry; no rig, skeleton, skinning, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/tactical-shooter-hill-town-recon-operator-running-f971f4ae","cdnUrl":"https://cdn.3dassets.dev/assets/27573/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tactical-shooter-hill-town-recon-operator-running-f971f4ae","thumbnailUrl":"https://cdn.3dassets.dev/assets/27573/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27573/v1/poster.webp","blurhash":"U35Y4z%10057xXjYNekD00S6?^wa9GRl-pxZ","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":152432,"triangles":7498,"vertices":6422,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.31977141639890494,0,-0.7964970511485634],"max":[0.31977141639890494,1.6090167760849,0.7965143322944641]},"sizeMeters":[0.64,1.609,1.593],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:00:05.509Z","updatedAt":"2026-09-08T00:00:05.619Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27573/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReconOperatorRunningPoseTacticalShooterHillTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27573/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27573/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27573/v1/model.glb\" alt=\"Recon Operator Running Pose (Tactical Shooter Hill Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27573/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27573/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}