{"data":{"id":"27584","slug":"tactical-shooter-hill-town-heavy-gunner-crouch-aim-96700a8c","title":"Heavy Gunner Crouched Aim Pose (Tactical Shooter Hill Town)","summary":"Free 3D model of a tactical FPS operator character in a crouched aim pose for an attacking team, a static posed figure with no rig or skeleton. Measures 0.84 by 1.43 by 1.19 m.","description":"Heavy Gunner of the attacking side, in sand olive: a tied bandana, bare forearms and two crossed ammunition belts over a heavy frame. The figure is down in a low crouch behind cover, one knee dropped, with the rifle still shouldered. This is a static posed figure, with no rig or skeleton: the pose is baked into the mesh and the four poses of this operator ship as four separate models. A generic carbine is modelled into the hands as part of the same mesh and cannot be swapped or removed. Dimensions 0.84 by 1.43 by 1.19 m (X by Y by Z). Metre units, +Y up, the figure faces +Z, ground contact at y = 0 with the origin on the footprint centre. Invented uniform and equipment: no badges, insignia, flags, unit markings or lettering, and no wound, blood or gore geometry. Static geometry; no rig, skeleton, skinning, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/tactical-shooter-hill-town-heavy-gunner-crouch-aim-96700a8c","cdnUrl":"https://cdn.3dassets.dev/assets/27584/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tactical-shooter-hill-town-heavy-gunner-crouch-aim-96700a8c","thumbnailUrl":"https://cdn.3dassets.dev/assets/27584/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27584/v1/poster.webp","blurhash":"U68NX$E200^*?HofE1Rj00xt~oIC4.Rk?Gxu","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":152564,"triangles":7736,"vertices":6286,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.4177658878476911,0,-0.5931452513568753],"max":[0.4177658878476911,1.4321573972702026,0.5931552648544312]},"sizeMeters":[0.836,1.432,1.186],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:00:10.500Z","updatedAt":"2026-09-08T00:00:10.593Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27584/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HeavyGunnerCrouchedAimPoseTacticalShooterHillTown(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27584/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27584/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27584/v1/model.glb\" alt=\"Heavy Gunner Crouched Aim Pose (Tactical Shooter Hill Town)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27584/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27584/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}